As the text says, I was bored.
Originally shared by Kasper Brohus Allerslev
Was bored. Made this:
How to play AW-based games! A simple algorithm.
Step 1 (Initialization):
a) Choose someone to be the GM.
b) All non-GMs make a character.
c) GM initializes the game by presenting an opening situation and a context.
d) Go to step 2.
Step 2 (Players’ turn to speak):
a) GM says “What do you do?”.
b) Wait until a player says something.
c) Does the player give the GM a golden opportunity? Then go to step 4.
d) Does it trigger a move? Then go to step 3.
e) Otherwise, go to step 4.
Step 3 (Resolve move):
a) Carry out the instructions in the move.
b) If you rolled a miss, you have just given the GM a golden
opportunity. Go to step 4.
c) Did the effects of the move trigger a new move? Go to step 3.
d) Otherwise, go to step 4.
Step 4 (GM’s turn):
a) Did a player just give you a golden opportunity? Make a hard
move and go to step 2.
b) Otherwise, make a soft move and go to step 2.
You know what, this would be very helpful to newbie GMs. Maybe as a flowchart?
I was actually considering making this.
You should. It’s a concise way to keep newbie GMs on track.
Cool, looking forward to it!