9 thoughts on “Hoping I can do some co-op brainstorming here.”

  1. I don’t see it changing instantaneously, but Obsessions do fade as others grow. I also think many can be obsessed with a tasks, and the second it is complete …. they are ready to move on.

  2. Maybe you could add an Advancement option for it? 

    [] Change Obsession

    This way the experience would kick in to it (always a good thing) and it could be done only a number of times you have added it as a possibility. Naturally this would mean that Obsessions would be a bigger deal in this playbook.

  3. I guess it depends where you’re coming from.  If it’s a character that always picks one single thing to focus on, maybe take -1 to rolls that aren’t getting them closer to the obsession, then they can make a roll to change what they’re focused on (7-9 means they can’t ever go back to what they were first obsessed with).

    You might also want to look at the Infernal from Monsterhearts, which is basically a character about addiction.

  4. When you actively ignore or engage in activity that takes you further away from the object of your obsession, roll+weird. On a 10+, everything’s cool, you can handle it. On a 7-9, take -1ongoing until you stop ignoring or engage with your obsession. On a miss, mark 1. The MC can spend a mark at any time for you to become an obsessive wreck, this will either be humiliating for you or waste your time and energy.

  5. When you take this move/option you choose 1 obsession. 

    You can get extra obsessions as results from hard GM moves.

    Getting rid of an obsession can be done in the fiction or through an advance. 

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