Did anyone ever find an elegant way to work with moves that require 2 stats?

Did anyone ever find an elegant way to work with moves that require 2 stats?

Did anyone ever find an elegant way to work with moves that require 2 stats? An action that requires you to be Hot and Weird for example? 

Rolling with X (x=A+B/2) makes little sense with the -3 to +3 range so any other ideas for that?  I have ideas that don’t require that but i would like to know if someone worked with such things once.

8 thoughts on “Did anyone ever find an elegant way to work with moves that require 2 stats?”

  1. I actually had my players roll both.  Example: The hocus was using her psychic (radiation) inspired powers to seduce the angel.  That way there could be several possible, nuanced outcomes.  

    1. Hot: NO complications / Weird: NO complications

    The angel is drooling all over the Hocus falling for her like a lost puppy and will do anything she requests.

    2. Hot: complications / Weird: NO complications

    The Angel is enamored and will strive to do whatever she requests but it will take on more of a stalkery, “I know what is best for you” vibe.

    3. Hot: Fail / Weird: NO complications

    The Angel is sickly repelled by her but just can’t help but follow orders.  Like a junkie going for what will kill them but going for it just the same.  

  2. Maybe the lowest of the two, +1? Or the highest of the two, -1?  That way it’d be more similar to Aid Another.  Doesn’t really work if they’re the same number, though…

  3. [When you have to make a great leap, roll+Str when you Defy Danger but then subtract your Weight.] < --- kinda.  I mean, you've got more than just the 'core' stats to work with and you can apply them to more than just the roll.

  4. “When you [do something], pick a number of options equal to [stat 1], then roll+[stat2].”

    I’ve used this as a thing before. Letting the first stat narrow/specify how the results of the second stat will effect you.

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