Change log:
-Slight tweak to Take Down.
-More efficient villain template.
-Clearer character generation direction for powers.
(fluff is more going to come later with explanations and examples once I get back dev editing but I know character generation is a big thing so wanted to address it right away!
https://www.dropbox.com/s/q0dwzzwnehqaxgz/WorldsInPerilalpha%200.3.pdf
So the final version will not be 1.0? You are going to just keep going until you get there I am presuming.
Oh, sorry if there’s any confusion. The only real reason for the numbering is just to show the latest version. I’ll keep going as I keep getting feedback and playtest the new ideas.
Once I get the feedback from dev editing, I’ll change it to beta rather than alpha to reflect that. I’ll be rewriting everything with all the feedback from all the alpha versions and using the new structure and suggestions from Jonathan. I’ll update that as feedback comes in as well. Once that’s good to go, we’ll move into proofing and then finalize it.