9 thoughts on “About to use Microscope to make my AW world, any suggestions?”

  1. I tried this. I sought it was a good idea. But AW doesn’t work like that. You play to figure out what happened by playing the game. Nevertheless you can ask questions like a crazy and have the same answers you’d obtain with an extradiegetic Microscope game.

  2. Make things as vague and awesome as you can so there is stuff to find out. Things like, “tulsa moved in ectoplasmic vortex” might work if it caught someone’s imagination. Try to leave the nailing down of facts to the characters.

  3. Are you working together as a group with your players, all barfing forth apocalyptica to make a setting everyone is excited about? Have you had your first session so you know what the characters are and how they might be connected and where the key NPCs are in the mix? Have you got your fronts sorted out? If yes, then this might work great! So much of what makes for great AW settings is in reaction to things your players give you. If you are planning on mapping things out ahead of time, you could be setting yourself up for some serious grinding of the gears.

  4. Thanks for the feedback so far guys! 

    My thought was to chronicle (with the players) all sorts of stuff that happened before the apocalypse.

    Then The First Session would be played out just as normal but we’d all have a working knowledge of what came about in the Golden Days. 

    Does that still work?

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