GHOST RIDER
Verbs: Smash: +2 Influence: -1 Maneuver: 1 Protect: 1 Investigate: 0
Summary of Powers: Composed of Bone and Hellfire when transformed. Super strength, stamina, durability and heightened reflexes. Healing factor and invulnerable to conventional weaponry. Use hellfire to create a new motorcycle or direct as blasts (or channel through other things – shotgun shells) that burn the soul and leave no physical injuries (unless trying to).
Powers that are Advantages: Motorcycle – ride on any surface. Mystical chain that responds to thought and can change shape and properties.
(Extra Bond from limitations -> blood of the innocent to be spilled and can only protect the innocent so 1 more simple)
2 Simple – Pick up and hurl a truck. Control my chain with my thoughts.
1 Difficult – Penance Stare (make someone feel all the pain they’ve inflicted on others).
1 Borderline – Bench press up to 25 tons.
1 Possible – Unleash hellfire in omnidirectional explosions powerful enough to bring great pain to even someone like the Hulk.
1 Impossible – To wield limitless power for a time without being possessed and used as a vessel.
Origin Book: The Deal
Deal with the Devil: You traded something extremely important away to someone who requires something from you for your powers.
-I traded __my free will and part of my soul_ for ___my step father’s life (and what turned out to be a bond with the demonic force known as Zarathos___
-I can only get it back after __I get the demon’s soul out my body___ by __finding the Crystal of Souls_____
Need More, Give More: You can push your powers harder by giving up more. Explain what you are sacrificing and how in order to do something you haven’t done yet with your powers. The more powerful, the more you have to give up. Proposition the EiC.
Confession: Confide in someone by confessing your sins. Increase or form a Bond with them, but know that the knowledge you are imparting to them will put them in harm’s way. When you Burn this Bond double its effects.
Suggested Foes:
The Benefactor: Do you now fight against the one who gave you power? How powerful are they? Do they have minions? What do they want? Are you scared you might end up like them?
The Demon Hunter: Is there a person or organization out there that seeks to kill people like you? Who are they? Why do they hunt you? Are they reasonable? Do you hope they succeed?
Drive Book: Do What Others Cannot
Book available to open when:
-When you hit rock bottom and compromise your morals.
Not to be Trifled With: When you try to intimidate someone by doing something scary or shocking, roll+Smash. On a 10+ choose 1. On a 7-9, choose one and the EiC might have you Burn a Bond.
• They spill their guts to you. Ask them a question and they will answer truthfully.
• They live in terror of you. Take +1 forward against them, permanently.
• They carry out a single task you send them on, within reason.
Move available to open when:
-Your actions get you in trouble with law enforcement, other superheroes or both.
Marked: whenever you come off of a 12+ result on an attack, turn to your next opponent, let them know what’s coming and roll+Influence. On a 10+ choose two. On a 7-9, choose one:
-The enemy sees you in a new light and makes all possible efforts to avoid you for as long as they can
-The enemy does something to embarrass themselves (EiC’s call)
-The enemy now sees you as the main threat
If they run they will spread the word and tell others about what they saw you do, a reputation may begin to form.
Move available to open when:
-You bring up and discuss the idea of using lethal force or stepping outside the law with another character you have a strong bond with (your call).
I am almost overwhelmed how you make these ….. but damn they are def. on point.
Are they overwhelming in length you mean? Most of it is posting the Origin and Drive book in their entirety on there! Thought it might be better than having to reference though.
Guess it just seems overwhelming compared to most aw games that are pretty straight forward with set up of their playbooks.
Well, personally, I have found it is a lot more enjoyable to create my own character than to try and make an existing Marvel/DC Hero.(Though obviously I have drawn heavy inspiration from existing heroes.) It also may seem overwhelming at first but when we sat down and did the playtest we created characters very quickly with three people who had never even heard of Apocalypse World. Maybe take a stab at making one? It will not be nearly overwhelming as you may think when looking at the stat block.
I should clarify, I like making the existing heroes, I just always find myself worrying if I got all their powers true to cannon, or I missed some obscure ability. And well a lot of heroes power level and abilities have changed a great deal over the years. (i.e. Extremis Iron Man vs regular Iron Man) Most of this is due to a lot of these characters having 30-40+ years of history built up. While a new character is yours to do with as you please.
Let me be clear, I am not overwhelmed when making my own characters, but I am with these examples, both with how he got to point B and with Kyle Simons’ knowledge of comics.
Next one I do I’ll do a step-by-step so you can see the process. Anyone in particular you’d like to see?
Ms. Marvel …..
curious, can you do Villains as well?
Cool! Are we talking present day Captain Marvel? The new book I’m working at (that’s unlocked at 22k would be so perfect for her).
Villains are a good idea! I’ll make a new category and through them in there so you can see what you’d be working with as an EiC.
Drive books for playing as a villain? Not like characters like Sinestro or Magneto don’t have their own books.
Oh, I thought you meant villain templates and examples for the MC. The Origins and Drives assume heroes though, I think playing villains would be a different game, a cool one, but a different one even in terms of basic moves and stuff.
I don’t see why?
The best Villains have heroic reasons themselves.
Lex Luthor feels Superman is an Alien, Sinestro feels the Lantern Corp couldn’t protect his homeworld, Magneto sees his human hatred against mutants, ect…..
Yes, people like the Joker would be impossible, but the above examples could be.
Yeah, I think some of them could work too, but I think I’d rather do Origins and Drives under the assumption of being a villain. It’d fit them more and would be way cooler – the fallen angel, twisted from hate, etc. We have some Drives that border on going villain though – like See Justice Done. Plus I’d raise concerns about trying to play a villain in a group of heroes, it’d make for a different story and a different game I think (though I’d be lying if we said we haven’t thought about doing it).
Think Magneto when he was in the X-men or Sinestro working with Hal Jordan ……… all possible with the right system, players and EiC (Tim Franzke, you are right. EiC is so weird to acronym.)
Yeah, you could definitely make it work, Drive Books would work fine, like “Lead” for Magneto but it’s the Origins that make assumptions about being a hero right, you’d need to build the character around a specific situation (like Magneto in Age of Apocalypse or was in the X-Men, Sinestro). I’m just saying that’s it a cool enough idea that if it were me, I’d build a game around it.