Is there any template or guidelines for creating ApW Moves?

Is there any template or guidelines for creating ApW Moves?

Is there any template or guidelines for creating ApW Moves? In particular for Dungeon World style games? Fate has a nifty thing along this line — they have MadLib style stunt creation templates. Anything resembling this in the ApW world? Or anyone want to take a stab at making such a thing?

Because I [describe some way that you are exceptional, have a cool bit of gear, or are otherwise awesome], I get a +2 when I [pick an Approach] [pick one: attack, defend, create advantages, overcome] when [describe a circumstance].

and

Because I [describe some way that you are exceptional, have a cool bit of gear, or are otherwise awesome], once per game session I can [describe something cool you can do].”

8 thoughts on “Is there any template or guidelines for creating ApW Moves?”

  1. Tim Franzke I’d like to create a customized ApW game mostly modelled off DungeonWorld where you have Hit Points and for damage use a 1d6 for damage (1d6-1 for daggers, 1d6 for long swords, 1d6+1 for a two handed sword, etc.). Given the math on this, in moves, I’m wondering what sort of bonuses to damage or to future Moves I should be awarding at the 6- and 7-9 and 10+ levels. It looks like DungeonWorld usually uses a “+1 Forward” bonus, and I don’t often see +2.  So my biggest question is, is there some math (assuming a DungeonWorld setting) to this. DW said you can do a ‘+1’ or ‘+2’ or more, but I didn’t know when you might have bonuses forward that are greater than a +1.

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