I keep seeing original mechanics in Powered by the Apocalypse games, that make me wonder what might have been the perfect mechanic in a different *world game, that just wasn’t thought of at the time.
What do you think are the coolest mechanics in Apocalypse Engine games, that weren’t in Apocalypse World itself?
I really like the ‘death moves’ in The Regiment – Colonial Marines
Strings in Monsterhearts.
Scarred moves in BSR.
What is BSR?
Kirby Bridges BSR = Black Stars Rise http://black-stars-rise.appspot.com/
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/relevant to my interests
I really like the idea of compendium classes from Dungeon World, but haven’t run a game long enough to try them out.
Strings in monsterhearts, the blackjack based resolution system in murderous ghosts, the combat system in At Ends in the Ruins of the Future (part of sundered land), heritage moves in Planarch’s Codex.
Kevin, compendium classes existed in AW before DW I think, but as a community thing.
“anyone should answer” from the doomed pilgrim
Strings rocked my RP world when I first played Monsterhearts.
The idea of different sub-games with their own moves from TSL is really interesting to me.
Would someone please explain what Strings from Monsterhearts are, for those of us that haven’t played it?
Strings are basically hold that you take on one another to be spent later.
Marshall Miller, would you please give an example of how it may be earned and used?
Joachim Erdtman
Excerpted below:
“Strings are the emotional hold that you have over people. They are earned through a number of moves: turn someone on, shut someone down, lash out physically, and various Skin moves. “
“You can spend a String on another PC to:
=Add 1 to your roll against them, or subtract 1 from their roll against you (choose after rolling).
=Offer them experience to do what you want.
=Force them to hold steady in order to carry out a certain action.
=Add an extra harm to whatever harm you’re dealing them.
=Place a Condition on them.
You can spend a String on an NPC to:
=Add 1 to your roll against them (choose after rolling).
=Add 3 to you manipulate an NPC roll against them (choose after rolling).
=Cause them to falter, hesitate, or freeze up momentarily.
=Add an extra harm to whatever harm you’re dealing them.
=Place a Condition on them.”
“Whenever you spend a String, there needs to be something in the fiction to explain the mechanical effect.”
Street Planning in the ‘hood or Corruption in Urban Shadows
Your Faction and your Place, from SCUP
The Fate ‘health’ track in Dark Age.
Heritage Moves in Dark Heart of the Dreamer.
I would love hearing what all these cool mechanisms actually do?