(Question inspired by a brief conversation with Richard Rogers)
I feel like I’m gravitating toward a particular style of play in my first Apocalypse World game (as a player). There’s a few sentences in the book that really appeal to me, in the “Why to Play” section:. “They’re carving out their little space of hope and freedom in the filth and violence, and they’re trying to hold onto it. Do they have it in them?” …and… “Is there a way back? A way forward? If anybody’s going to ever find out, it’s you and your characters.”
As players, do you ever think about that hope and freedom thing? As MCs? How do you play it/encourage it/allow it?
It depends on the character i think. A Touchstone or Maestro’D might think about this a lot. The Driver has it built in.
A Hardholder might fear personall freedom because he wan’ts control of anything. A Faceless has freedom because others leave it alone.
It highly depends on the character.