I’m trying to stat up a character of mine in WiP, and I’m having trouble picking an Origin playbook for him.

I’m trying to stat up a character of mine in WiP, and I’m having trouble picking an Origin playbook for him.

I’m trying to stat up a character of mine in WiP, and I’m having trouble picking an Origin playbook for him. Nothing really matches what I have in mind.

Super C (the gentleman representing my Avatar on the left) wanted to be a superhero his whole life, and prayed to God for powers as a child. As he entered adulthood, powers manifested for him (flaky at first, then stabilized), so he became a superhero in one identity. When that identity didn’t work out, he became… Super C!

Yeah, he’s basically a mutant, and whether his powers came by divine intervention or they just happened is up for debate, but either way, he got what he wanted.

Now, he is haunted by the death of a girlfriend, which has nothing to do with his superheroing. I’m thinking of making that a Bond.

So, I’m open for suggestions. Maybe I don’t need an Origin playbook at the moment?

14 thoughts on “I’m trying to stat up a character of mine in WiP, and I’m having trouble picking an Origin playbook for him.”

  1. Why did he want to be a superhero all his life? The My Mission playbook would seem to fit if he wants to be a super for a reason… Your benefactor isn’t an agency it’s the mentor superhero that helped you unlock your powers.

  2. Pretty much, he was surrounded by superheroes, read comic books, it became his life and passion. Only problem is, he’s not that good at it. Bullets bounce off of him and hit bystanders. Bit of bad luck, there. However, he does have a mentor, so that could work.

  3. Yeah the idea of the origin is more what specifically drives your character, rather than what happened to them.

    Batman is driven by the death of his parents, so he’s A Death in the Family.

    Spider-Man is also driven by A Death in the Family (Uncle Ben) even though he got his powers through radioactive spider bite (The Accident)

    Of course you could decide that your Batman has gotten over his parents’ death, and is all about his dedication to His Mission, or maybe Spider-Man suddenly grows two extra pairs of arms and realizes ‘I’m a Freak’?

    At least that’s how I read it.

  4. IIRC, can’t you take two or more Origin books? You only get one move from each or something?  

    Spiderman could take The Accident and A Death in the Family. I think that would make sense. Though I guess Uncle Ben’s death could be worked into the Drive… 

  5. If so, I did not know that, and that’s really cool.

    but mostly I was trying to illustrate how Origin from a comic standpoint might necessarily need to be different from a gameplay/fiction standpoint.

  6. pg 27 in the version of the rules i have says:

    “If you choose to combine two Origins to make your own book, you may do so but you may only have a total of three moves so you will have to choose which moves from which books you want to keep and which to discard.”

  7. David Wetzel to open up Drive books all you have to do is meet the requirements to unlock them – so you could have a bunch of drive books on the go at once technically. I’d say more than 2 might make your character a bit schizo at worst, and make it hard to focus on and unlock something at best though. I’d recommend going after one goal at a time, but I have run games for players that have done 2 at once without a problem, so definitely, if you’re up to it!

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