I have a question about the new advancement rules. It assumes there is a relatively equal representation of factions in games which will not always be the case. The campaign I just finished was very heavy in wild and mortal, had a little night, and not much power. We were using the old advancement rules, so it wasn’t an issue. What is the recommendation for this kind of game
I have a question about the new advancement rules. It assumes there is a relatively equal representation of…
I have a question about the new advancement rules. It assumes there is a relatively equal representation of…
Hey June!
We think that games that are mostly focused on one or two Factions are awesome. We don’t need everything to be equally represented, as you’re probably going to mark one Faction more than the others no matter what you do. But we think there is room for characters who only appear in one or two scenes, like Papa Midnight in Constantine, to reaffirm that the city is a big, chaotic place.
If you’re running a game that’s mostly focused on Wild and Mortal, then throwing in some characters from the other Factions can be really light. Maybe there is a Werewolf who is related to one of the main Mortal characters or an Oracle who regularly helps out the PCs. Marking a Faction is pretty easy (cashing in or honoring a Debt or making a Faction move), so we’re hoping that this actually comes pretty naturally!
Don’t forget that Hit The Streets is a completely player driven move. They tell the MC who they are going to see and what Faction that person belongs to. So if they are missing a check for Power to get their next advance, all they need to do is pick a reason to go see a contact and make them a member of Power.