#MadewithWIP
Hey all, just doing more character creating with the latest rules. Here’s my main dude again.
Codename – SENTINEL
Playbook – My Mission/ Lead
Real Name – Major Morgan McConnelly (Classified)
Greatest Foe – Husks (The Wronged) The deformed and insane test subjects from PROJECT NIGHT SKY (see below).
They all have one or two powers similar to Sentinel’s, but they are monstrously deformed, insane, and very violent.
Current Costume – http://imgur.com/ZtuyaeF
Internal DoD memo Classified ABOVE TOP SECRET
PROJECT NIGHT SKY
in 2013 an object made planetfall above Chelyabinsk Russia. Official reports state it was simply a meteor which broke up on entry into our atmosphere, official reports are wrong, the Object (NIGHTSKY NS-00001) was a lone alien craft, intercepted and transported (Covert Flag: DEEP BLACK) to (REDACTED) research installation in (REDACTED), where it was then transferred to the United States (CONUS).
Of the crew, the sole surviving alien inside (NIGHTSKY XT-00013) was of a type we had never encountered before, It breathed an atmosphere of Argon and Krypton, but shared some surprsing genetic similarities with us. It was kept and interrogated for several months before it died.
Research:
Analysis of its anatomy and bodily functions yielded an interesting silvery hormone researchers dubbed “StellaChrome” (NIGHTSKY XTC-40) the source of which was a small gland, which pumped like a secondary heart, that pushed this substance throughout the alien’s body tissues.
Preliminary testing on dish cloned human tissue yielded exciting results, this hormone bound itself into the cellular structures and further reacted to a broad spectrum of “Solar and UV Energies” which tightened the quantum bonds of that tissue sample, making it very nearly indestructible. This process was dubbed the ‘Photonucleic Effect’.
Testing – Success:
It was hypothesized that the generating organ the “Star Heart” as it was called, was required to regulate the StellaChrome in it’s host systems. A volunteer was accepted, and with only minor complications the Star Heart was implanted into Subject 0.
Subject 0 has experienced very few drawbacks, and a whole host of amazing benefits. Every cell in his body has increased in strength and durability, he is now practically indestructible by most standards (which has created a setback for further internal studies).
Newly discovered secondary effects of the Star Heart:
– A unique gravitational lensing effect which has allowed the subject limited levitation, and with several weeks’ practice, full unaided flight.
– Neural activity in the subject’s brain and motor neurons are increasing at an exponential rate, hinting at eventual speed and reaction times far beyond human norms.
Further Testing:
With the only extant Star Heart implanted into Subject 0, the next stage of testing moved on to a synthesized StellaChrome derivative known as SynChrome.
Human trials of the synthesized hormone were approved 11/10/13, wherein a group of military volunteers were dosed with SynChrome, the results were as impressive as they were horrifying. Each subject’s body was enhanced to a greater or lesser degree like Subject 0, but these enhancements came with a host of secondary mutations, mental aberrations were also a significant drawback. The subjects became unstable, and unfortunately most were able to escape before they could be neutralized. They remain at large.
END FILE
Medical File (Addendum):
Morgan’s augmentations have made many tertiary changes throughout his body.
– The StellaChrome in his cells absorbs and channels solar energy through his tissues, his body temperature is almost 20 degreess higher than human norms, with a side advantage of killing off most pathogens and viruses before they can affect him.
– His abilities increase the strain on his metabolism so he has an
increased diet (8,000-10,000 cal/day with supplements as needed)
– Needs several hours in direct sunlight for bodily cells and the Star Heart to recharge.
MISC:
His vastly increased strength has made adjusting to everyday life exceedingly difficult, he has accidentally destroyed equipment, buildings, vehicles, and injured several personnel, but as he continues practice and with physical therapy for fine control of his movements, accidents have become exceedingly rare.
BASIC STATS
Smash +2
(Great at fighting)
Influence -1
(Not a people person, cold at best, asshole at worst)
Maneuver +1
(Pretty agile and dextrous)
Protect +1
(Semper Fi!)
Investigate 0
(Average wits and intellect, often depends on intel from others)
Powers Summary:
Passive (Always on):
[ ]Super Strength
[ ]Invulnerability
Transportation (Requires Effort):
[ ]Flight
Active Focus (Requires Effort and Concentration):
[ ]Extensive Military Training and Experience
[ ]Super Stamina/Endurance
[ ]Super Speed/Reflexes
[ ]Enhanced Senses
Powers Profile:
3 Simple:
[ ]Invulnerable Skin
[ ]Lift/Throw up to 100 tons
[ ]Outrun cars
3 Difficult:
[ ]Fly 2x faster than the speed of sound
[ ]Intuit tactical advantages in a chaotic situation
[ ]Speak multiple languages (Farsi, Russian, English)
1 Borderline:
[ ]Hack or repair some basic technology
1 Possible:
[ ]Increase reaction times fast enough that time seems to slow down (but does not completely stop)
1 Impossible:
[ ]UNKNOWN TBD
Limitations
(+4 Bonds, 2 extra simple, 2 extra difficult powers)
Sentinel cannot turn off his Strength and Toughness, he must concentrate and move with great care not to break things during normal everyday activities.
Sentinel gets tired and burned out through over exertion, and needs to spend time absorbing solar energy, resting, and eating to regain his strength. He has limits like any other person, his are just a lot further.
Sentinel needs to absorb Solar Energy regularly. Without it, he begins to feel sick. After awhile if he goes long enough without Solar energy, his powers start weakening within a day, and continue becoming weaker each day, until he can spend time in the sun again and recharge.
Sentinel can withstand the crushing pressures of the deep ocean or the heat of a volcano, but still needs to breathe, and sleep regularly.
Bonds (Group +5)
STRIKE (Law Enforcement): 2
The City: 1
Everyone Else: 2
Playbooks
ORIGIN: My Mission (STRIKE Division)
My current mission directive is to Uphold and Enforce International Laws regarding Superhuman or Advanced Technological Crimes.
The uncontrollable evolution of science, technology and superhuman abilities have caused rates of superhuman crime, terrorism, and other unexplained disastrous anomalies to outpace the ability of national military or police forces to cope. To combat this, The United Nations Security Council voted unanimously to create a multi-national research and enforcement division, with operatives and teams working closely with local law enforcement to identify, contain, or neutralize superpowered threats.
STRIKE Division (Superhuman Tactical Response, and International Key Enforcement)* was founded, pulling superpowered agents and operatives from all of it’s member nations, and using the co-operative research and Development efforts of various tech firms and research labs for technical and scientific support.
STRIKE Teams are in almost constant operation around the world.
MOVE: Benefactor
When you invoke STRIKE Resources in order to gain access to a specific piece of information, item or location, roll+Influence.
On a 10+, you gain both access and authority.
On a 7-9, you gain a degree of access, but there is an obstacle that presents itself before you can acquire your target, the EIC will tell you what it is.
DRIVE: Lead
Mission Statement – To Serve and Protect
Sentinel is loyal to his oaths and the basic ideals of justice and rule of law.
MOVE:Take Stock (Tactical Advantage)
When you read a charged situation, roll+Investigate.
On a 7+, you can ask the EIC questions. Whenever you act on one of the EIC’s answers, take +1 forward.
On a 10+, ask 2.
On a 7–9, ask 1:
• Where’s my best escape route / way in / way past?
• Which enemy is most vulnerable to me?
• Which enemy is the biggest threat?
• What’s my enemy’s true position?
• If I had to make a stand here, where would be best?
• How can I gain the undivided attention of all those present?
More builds to come later
Dig all the back story!
How do you like the new rules for limitations?
I’m liking them, especially the inverse relation between your humanity/bonds and how much power you have.
funny enough I’m sort of borrowing this idea for a dungeon world class I’m working on where you burn bonds to increase the stat you roll to cast magic, but burning bonds makes you isolated and inhuman and alien.
Cool stuff!