Contemplating a weekly lunchtime game at work. What is everyone’s favorite AW hack or derivative? Are any of them better for one hour sessions than others? Right now contemplating AW or Urban Shadows and would love other ideas!
Contemplating a weekly lunchtime game at work.
Contemplating a weekly lunchtime game at work.
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Loving the Sundered Lands just now, but I’m not sure if it counts as a *World hack. Derivative maybe? It’s very much it’s own thing.
Dark Heart of the Dreamer via World of Dungeons would be my next choice.
I recommend Nano World (and not because Marshall Miller is in this thread). I played a great session at Gen Con. It’s really good for introducing new players to *W games. In my opinion, the GM section could use more structure, but if you’ve run *W games before you’ll be fine. Try a session or two to see how the players respond to this style of game.
I don’t think I can objectively contribute here. 🙂
Though part of me thinks eating at a table together would make for a cool Sagas of the Icelanders experience.
I will be objective for Andrew Medeiros and say Urban Shadows…
Or if you want a quicker black comedy I hear #nocountryforoldkobolds is pretty good. (from myself)
World of Dungeons, Murderous Ghosts, and Sundered Lands are notably good for short games. Bootleggers (John Harper) might be a good choice too!
Thank you all for the suggestions (and keep them coming)! I’m planning to pitch three systems and a 2-3 settings/skins for each: Gumshoe (Trail of Cthulhu, Night’s Black Agents, and Timewatch), *World (Apocalypse World, Urban Shadows, and ???), and DramaSystem (Hillfolk since the default is recommended for newbies to dramatic RPG like us, and probably include two other season pitches to balance things out).
Steve Wallace – I remember being pretty excited when I saw #nocountryforoldkobolds in the stream a while back, so if you’re still looking for playtesters, I think that might be a good addition to the pitch sheet.
I looked closer at some of the suggestions above and a few of them (Nanoworld, Sundered Lands, Murderous Ghosts) left me scratching my head as to whether they were suitable for campaign play over many weeks or just for one-shot short games. Any ideas on this guys? Their websites were vague on this matter. With any luck we’ll play many sessions at one hour a session over the months, so the key is to be able to accomplish something interesting in an hour and keep the story going over time as characters/elements develop.
Ah, right. I assumed you wanted short games, because of the lunchtime thing. You might be up against it to fit a session of those games into an hour. Not impossible, though.
The Sundered Lands is a series of interconnected one shot games that can be played individually or all together in a campaign. I’d suggest the campaign would be unlikely to go longer than 6 sessions. 3 or 4 is more likely. Maybe others have had different experiences, I don’t know.
At the end of the day, you’re best of following your gut and going with a game you’re psyched about. If that’s Urban Shadows or whatever, go for it. Play what you want to play, not what you think you should be playing.
Nanoworld is a one-shot sorta deal, as is Murderous Ghosts.
Eden Brandeis feel free, the files are at https://drive.google.com/open?id=0B3bDRz-B9Fj7VG1wYkpJcmhTcUk&authuser=0
Thank you Steve Wallace!
Super excited to have found AW:DA and adding it to my pitch sheet. https://plus.google.com/111023399555426942490/posts/8FjEmcSRzxL
I think the ‘Hood could be an excellent lunchtime game! Set it in the suburb of your workplace to ‘bring it home’.