One thing I might request in future updates…
Example antagonists for the Sprawl:
Antagonists that have ratings for how much Harm they can take (the full six, zero to three for mooks? Large gangs versus small gangs etc.) what kind of equipment a security team might have, versus a guard at a desk or a highly trained assassin.
Things that are a guideline for new GMs just coming to cyberpunk or Apocalypse World who may have been wary of massive stat blocks or unfamiliar to narrative gameplay and need a baseline guidepost to creating more martial focused antagonists and sorting out how combat works.
That’s an excellent point, David. I might work that up as a blog post and integrate it into the rules in the next editing pass.
I’d be happy to contribute some ideas for different antagonist groups and archetypes as well if your willing to edit them to your liking.
That would be great!