Hey guys, my new RPG powered by the Apocalypse is up on Kickstarter! It’s a PvP-focused implementation of the rules set in a Hunger Games/Battle Royale-style arena. http://kck.st/1r00Tpx
https://www.kickstarter.com/projects/1044009969/last-one-standing-your-guide-to-death-and-glory
At first glance, that seems like a lot of Basic Moves.
/
Christopher Stone-Bush, then that already scares me. Too many Basic moves makes the game hard to keep track of. I MC with no books and only a few cheat sheets, so I can focus on play. Too many moves doesn’t allow me to do that.
To be completely fair Tommy Rayburn, that statement was only based on a very brief read-thru. It may not be too many in play.
Nah, there’s 23 basic moves, and only about 4-5 are kind of in the rest/recuperation/death supplemental move category. I could see all of the rest coming up directly move to move. That’s an absolute ton.
When most games have 11 to 15 moves, 23 is a ton.
Yeah, even 11 to 15 is a lot: AW is 7, DW is 8 (the supplemental moves on the back are almost all related to town/downtime), MH is 7.
This is… an interesting idea. But isn’t the compelling fiction in Hunger Games the non-PvP part of the story? I could see this recast in a “reality TV star” genre, though.
James Stuart I was talking about all (basic, harm, Peripheral) moves sorry. At that point AW does have more.
.
.
Curious how Apocalypse World itself can not do the same concept?
Addressing some comments here: There looks like a lot of moves because I call a lot of periphery moves ‘basic’ as well (I call them all basic moves to streamline things). You also don’t get a playbook or anything, so there’s a lot of ‘specific moves’ that would probably be in a playbook that just everyone gets instead.
Tommy Rayburn, Apocalypse World probably could do a certain interpretation of the genre – the more story driven, personal-drama of being thrust into a life-or-death situation that Stephanie Bryant brings up. But Last One Standing is more about the action than the personal drama – although it uses the *-world system, I’d say it almost has some OSR sensibilities in that sense, where the joy of play comes as much from tactics and scheming than it does from interpersonal drama
/sub
Sounds like a bunge of fun sessions.