Just realized that MOTW by default supports a three-act structure.
Act I: the hook, where we’re introduced to the problem
Act II: the rising action, where the monster is investigated and its minions confronted
Act III: the climax, where we fight the monster and sort out loose ends
That’s pretty cool, because of how naturally it does that.
Yes, it’s designed to stick pretty close to an action show story structure.
Yes, I agree with you, Andy Hauge. 😉
Abso-freakin-lutely. This makes MotW an awesome game for conventions. Plus, by the time you start, you are past the ‘how do we know eachother?’ stuff so it feels like we just jump on the story in progress. I love the countdown for keeping things moving, too.