Here’s another thought from these early stages of my attempt at hacking Apocalypse World.
The gist of what I’m saying here is that the kinds of questions MCs pose about the game as part of the “Play to find out what happens” agenda could be used to help designers creating a game based on Apocalypse World when taken much broader or still practical, but general. When combined with the concept of the Fruitful Void, I think you get an elegant game.
Discussion is welcome either here or on the site, though due to spam comments in the past, I will have to approve each comment on the site.