News from the rifts!
I’m deep in the middle of the first draft of rules for Touched and one of the things I’m most excited to try out is the high Touch setting I’m working on. See, I’m building the game so it can be played with varying levels of magic; specifically low, mid and high. The low is basically Lovecraftian horror cyberpunk, Mid is a fairly standard magic/scifi dirty Seattle style and high is a crazy trans-humanist scifi fantasy with dragons, immortals and spaceships; oh my.
I’m probably most excited to play a game set to high.. here’s the basic description from the introduction of the book.
High Touch – The rifts opened millennia ago and the worlds been flooded with Touch for so long basically everything is based on technology built to harness it. This is a Mystical Trans-humanist setting. Thanks to the Touch you can swap shells on a whim, manipulate matter and with enough money obtain effective immortality. The worlds ruled by Great Houses and they hire out to agents to get their dirty work done. No house wants to be caught dirty so they hire only the most discreet and professional of agents. The world is filled with magic, kin, robots, flying cars, spaceships, dragons, beasts from other dimensions and every other good thing you could want!
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Sounds interesting, although there has to be a cost for such power or there is no game. Also do you want some grammar checking, amongst other things I think any reference to a Great House should merit a capital H, elsewise; house is just a building for a family to live in.
Michael Cowles good point on the grammar ☺ there is definitely still a cost to all the abilities you can gain via touch and it has a negative effect on the cyberware you can equip as well.