I’m in the process of revising and streamlining the moves. Currently in my sights is Obligations/Hit The Street.
http://www.ardens.org/2014/12/move-cull-obligations/
Thoughts?
I’m in the process of revising and streamlining the moves. Currently in my sights is Obligations/Hit The Street.
I’m in the process of revising and streamlining the moves. Currently in my sights is Obligations/Hit The Street.
http://www.ardens.org/2014/12/move-cull-obligations/
Thoughts?
Comments are closed.
Unsurprisingly I have thoughts on this!
I like the move and think that this merge is a good call. My thoughts are on the structure of the new move and if it would flow better if all the choices were the complications like:
on a hit you get what you wanted, on a 10+ choose 1 on a 7-9 choose 3:
– your request going to cost you extra
– your request is going to take some time to put together
– your request is going to attract some unwanted attention
– your contact needs you to help them out with something l… If you turn them down take -1 ongoing to this move till you make it right.
You could also add in the option of taking another choice for additional Intel or Gear, or just acknowledge in the move discussion that sometimes the thing they want from their contact is actually just Intel or Gear.
Yeah, as much as I love the kind of backhanded way that AW hides complications in the options (and I love that), it’s much clearer to switch them as you have.
Agree with Colin’s rewording – the negatives were confusing in the original. And +1 to getting rid of obligations. I (still) very much like Colin’s downtime moves for between session complications and plot generation… With permission I’ll have a go at cyberpunking them up?
Do it!
Definitely workable! Thanks, Colin.
Avoiding double negatives is always good. On a slightly tangential note, could you do a Kickstart progress update, perchance?
I intended to do that on Friday, but got too engrossed in edits! I should have time in the next week.
Well, you know I like the obligations move, but your suggestion isn’t bad anyways! Keep it up!
I liked it too, but this way is simpler and more elegant. You can always reintroduce it in your own game if you like!
Hi guys, can someone spot me the link for v0.3, please? I’ve misplaced it somewhere in my datasphere :o(
Hi Mike, It should be in one of the early backer updates. I’ll take a look now.
Here you go: https://www.kickstarter.com/projects/ardensludere/the-sprawl-cyberpunk-roleplaying-powered-by-the-ap/posts/975712
Hiya Hamish, could you give us Kickstarters an indication of timelines for either v0.4 or the first release, perchance? tia.
I’ll send out an update this weekend, Mike.
So Feb 2015 ~ a progress (or not :o) update would be most welcome on Kickstarter?