Hey, I have this rough playtesting document for my PbtA game about Cats. I’ll be continuing to work on it, but would rather get out of the vacuum as a do it.
Hey, I have this rough playtesting document for my PbtA game about Cats.
Hey, I have this rough playtesting document for my PbtA game about Cats.
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This looks really cool. I want to play it!
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Very nice!
This feels like a hybridization of AW and Psy*Run – very cool!
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Very cool! Reading through it, it has a bunch of neat ideas.
I’m running a cat game at the moment using John Wick’s Cat RPG right now (and ran Call of Catthulhu for friends’ daughter and her friends over the Holidays), and this looks to be another interpretation of a “cat-mythos” that sounds cool too.
Do you want comments on the text and things that might be unclear here on G+ or rather elsewhere?
Herman Duyker or anyone else with questions, please ask them here and I’ll try to give you what you need to play this.
If, for whatever reason, email feels more appropriate, you can reach me at dirkdl@gmail.com.
Thanks for the interest, all.
This is neat! Do you have any thoughts on the stats around the rolling system? How did you determine the mechanics?
Mark Diaz Truman , mostly I want to tell the stories of cats that I’ve known, so the choices I’ve given the players are my imaginings of the choices that I see cats in my life making.
I’ve chosen the number of dice and options and boxes to check for each sheet based mostly on aesthetics and a basic feeling for how many moves each player needs to make during a scene.
If the Shadow chooses the Sphinx for her tether, how is the dice handled? We ran into that earlier today.
Kirby Bridges , Oh, good question! I guess the Sphinx takes a die from wherever they want and gives it to the Shadow.