I’ve never really been that big on DC superheroes, but someone pointed out to me that the reason Supergirl is…

I’ve never really been that big on DC superheroes, but someone pointed out to me that the reason Supergirl is…

I’ve never really been that big on DC superheroes, but someone pointed out to me that the reason Supergirl is interesting is because it asks the question, “What if you gave Superman’s powers to a volatile teenage girl?” And I thought “Volatile? They’ve got that in Monsterhearts!”

So I started thinking about how you’d go about a Monsterhearts hack about the messy lives of teenage superheroes… I guess you’d keep the boiling hormonal drama of the teen genre but swap the horror aspect for a focus on the clash between the desire for independence vs. the reality of responsibility? Would you limit their super-ness and focus on the changes they go through as their powers unlock, or give them their powers and focus on their struggles to fit in and be accepted by normal society? What do you think?

9 thoughts on “I’ve never really been that big on DC superheroes, but someone pointed out to me that the reason Supergirl is…”

  1. Brendan Conway is doing this. His game Masks is inspired by shows like the Young Justice animated cartoon, as well as comics like Young Avengers, Teen Titans and Young Justice. I’ve been lucky enough to play in a few sessions, and the game’s quite fun, lots of squabbling and the relationships are front and center, with a backdrop of supers that always ends up messy.

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