https://dl.dropboxusercontent.com/u/37403859/Time%20Lord%20playbook_revised.pdf

https://dl.dropboxusercontent.com/u/37403859/Time%20Lord%20playbook_revised.pdf

https://dl.dropboxusercontent.com/u/37403859/Time%20Lord%20playbook_revised.pdf

Here is the latest version of the Time Lord playbook with updated format and a few tweaks. I’ve changed one of the moves to allow the Time Lord to manipulate monsters when s/he takes the moral high ground.

This is a draft. Any comments or playtest feedback are truly welcome.

Also, I’d appreciate any guidance from Michael and the team regarding the proper way to note the IP owners and other legalese.

https://dl.dropboxusercontent.com/u/37403859/Time%20Lord%20playbook_revised.pdf

10 thoughts on “https://dl.dropboxusercontent.com/u/37403859/Time%20Lord%20playbook_revised.pdf”

  1. The note about the game you included is good enough for me! A link to the Evil Hat MotW page would be good as well, but my page links there anyway.

    Fred Hicks, what about use of your layout? 

  2. Mimicking my layout of the playbooks is pretty simple to do. Three columns, hanging indents, checkboxes, Warnock Pro, 3rd Man. Easy. So I dunno that I need to be a factor here. 🙂 I do want to see a link to Evil Hat’s product page, tho, as we’ve got books yet to sell to get this project into the black. 🙂

  3. Will do. I have a few edits to make already and a friend is having problems getting a printout to look right. Might get these done over the weekend and include the link to the product page. I’m hoping for some content feedback, too, once the monster hunters have had a chance to put it to use.

  4. In terms of the playbook itself, it looks good enough to playtest to me. I don’t see anything that looks like it won’t work in play, although perhaps you could focus the moves a bit more on stuff that sends the story new places.

    Maybe something like…

    When you either go somewhere random in your space-time box, or accost the first person you meet then you learn something to your advantage. Either you choose one or you can let the Keeper choose two:

    – The first person you meet is someone who already knows you.

    – The first person you meet is in danger, directly connected to the current mystery.

    – You are sent somewhere important.

    – You discover something important.

    (I feel like this needs more options, but no ideas for now).

  5. Is there a chance of getting a blank play book in the new style like Mike’s old template? I was going to take another run at my playbook I had on the back burner

  6. Mike’s old template used free-to-use fonts like Gentium and open source software; alas, I am deep up in the Adobe ecosystem, so my template would involve InDesign and for-pay fonts like Warnock Pro. Little difficult to pass that along, unfortunately.

  7. Huh, neat! I think I remember seeing this before. One problem I can envision is that travelling in the not-TARDIS is a sort of move that would overshadow the start-of-session moves for the Chosen and Initiate, because either your Time Lord takes everyone along for the ride, or else you split the party.

    I’d consider making it a start-of-session move, frankly. It fills a very similar purpose to them: popping everyone into the story. That said, it’d maybe be neat to have it be a move you could use to pop into the history of a monster.

    Hmm.

    At the very least, definitely attach a big warning to this playbook: it will impact the course of the Mystery and the campaign.

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