Hi all! We started a campaign set set in 26th century, did some cool world/universe building and fleshed out pcs and factions.
Will give more feedback next game…
Few questions though-
1. How can stats be advanced? Perhaps more xp + complete milestones that relate to the stat?
2. Harm..how does it work with a crew? When to kill them if it’s just a few npcs…?
3. Debt for the starting ship…is it 3 debt for each pc? Or 3 debt for the group?
Thanks!
Heya! Looking forward hearing about how the game goes.
So to answer your questions:
1. Stats can’t be advanced. I made a design decision early on to keep the stat level low, ranging between -1 and +2 in almost all cases (the only exception is the Scoundrel’s Addict skill, which can dangerously drug/stimm themselves up to +3 )
2. Harm and injury against crew is very dependent on the situation and how “hard” the GM wants to be. The numbers involving crew are purposefully left vague, using words like “a few” and “a handful” to not get bogged down. The crew will take shape as the game progresses, gaining names and personalities. Until that time, they’re kinda faceless redshirts in the background.
Sometimes, it’ll be appropriate to injure and incapacitate them and make the player decide if they’re willing to risk themselves to save the crew-member from death. Other times, hammer home a catastrophic failure by obliterating one of the crew members. I would advise against killing them all in one blow. Also, occasionally introduce new NPCs who can fill in for deceased crew members.
3. Debt and Favor is shared for the entire group.