This is a bit of an oddly specific request, but does anyone have any custom “docking” moves for when the PCs land their ship in a civilized port after spending time at sea (or in space)? Stuff like dealing with port authorities and whatnot.
This is a bit of an oddly specific request, but does anyone have any custom “docking” moves for when the PCs land…
This is a bit of an oddly specific request, but does anyone have any custom “docking” moves for when the PCs land…
Maybe give ships a Tonnage stat to reflect how much they can carry and then when you drop anchor in a port, Roll+Tonnage. On a 10+ your ship is given a thorough inspection and fee assessment. On a 7-9, choose 1:
-Your ship is give a thorough inspection and fee assessment
-You pay the appropriate grey fees to bypass the usual rigamarole
On a 6-, your ship is too small or the port is too busy; whatever the reason, you drop anchor unmolested.
Dungeon World’s Outstanding Warrants move could be a place to start…..
The captain playbook from Inverse World has some stuff on those lines. The economy it sets up is a little… weird. But it might spur some ideas.
Hmm, I would swap tonnage for some sort of ‘Infamy’ or ‘Recognition’ metric. That way even if you’re smuggling a small load you might get searched and hassled if you’ve garnered a reputation in the sector.
So I just looked at Adrian Thoen ‘s Impulse Drive and it has almost exactly what I’m looking for.
Docking
When you come back from a job or a long journey and dock at any public spaceport, pay the 100 Gilder docking fee and roll +Rep.
On a 10+, you have plenty of time and contacts, choose 3. On a
7-9, choose 2, but one or more of your crew’s past has come back
to cause trouble.
• You have a merchant contact here, any repairs or supplies
you need are half price.
• You’re in good with the repair crew, any repairs you need
take half the time.
• The port is well Stocked! you can buy rare goods here.
• Productive Economy: you can buy a particular type of cargo
cheap here, though it may not be legal cargo.
• Expert Care: One day and 1000 Guilders per person will heal
all Harm for in one of their medical and leisure centers.
• Job Board: There’s range of jobs on offer for your crew. Some
are legal, others not so much.
Impulse Drive looks really good, so I am not surprised.
Yeah, that’s a good move.
Couldn’t you just write love letters every time the pc’s dock? That way you could make each port feel unique.
David Rothfeder That’s an really awesome idea and similar to something I have considered for another game, but it would require prep, for this game I need something that can be used on the fly.
I think I have a pretty good sample size in this thread to write something that fits my needs.
Another random thing if you want more ideas: the Carouse move from Dungeon World. Spend money to get a bonus to the role, get plot hooks if you do poorly!
Hmmm….
When you dock in a port and make landfall, the first PC off the ship Rolls + CHA / Sharp / Whathaveyou
On a 10+, choose one. On a 7-9, the MC chooses one. On a miss, both of you choose one.
You will face :
– Theft
– Trouble with The Authorities
– Difficulties with traders or the Merchant’s Guild
– Lowlifes and Miscretes
– Trouble with the faithful… or their deity
– Disease
– Quarantine
– Trouble with Tribb… er, Infestation
– Dangerous betrayal.
If a difficulty is not resolved, it will be waiting if the ship ever returns to port here. Choose another issue(s) in addition to any unresolved ones.