Hey all! So, I’m running a play-by-post of this currently, and I had a question. One of our heroes failed a roll to generate a forcefield with some tech, so I had it go on the fritz, giving her a Moderate Condition. But it made me think about how I should deal with Advantages in terms of Conditions in the future. Advantages can just be straight taken away if it makes sense, but if its permanent, should it be represented by a Critical Condition if its a major part of the heroes gear? So, if our heroine continues to fail rolls using the shield generator, and I decide to break it completely, should I just say that its broken and apply a Moderate Condition that effects the rest of her tech, or should I assign it as a Critical Condition that will bring her closer to possible death?
Thanks in advance! Loving the system so far!
Anyone?
I think you could represent it either way in the game, depending on what’s going on and how important her gear is to her. Alternatively, the Condition might not even be about her losing her Advantage or her tech either – you could have it fritz out on her and temporarily blind her (but the tech still be fine), or that it starts heating up and begins to burn her as a Minor Condition, so she’s got to choose whether to remove it or keep it on and risk it progressing to a Moderate Condition. If it’s interfaced with her a Critical Condition could make sense, but I usually save Critical Conditions for the tough stuff, fighting a nemesis, a mastermind, or when the consequences are obvious in the fiction.
(Sorry for responding late to this, it hadn’t popped up on my feed at all)