New video out: The basics of Uncharted Worlds combat!
https://www.youtube.com/watch?v=a4vTLeXam4QNew video out: The basics of Uncharted Worlds combat!
New video out: The basics of Uncharted Worlds combat!
New video out: The basics of Uncharted Worlds combat!
New video out: The basics of Uncharted Worlds combat!
https://www.youtube.com/watch?v=a4vTLeXam4QComments are closed.
This answers some of the questions and clears up some of the confusion as to how combat is supposed to work.
My only remaining concern is purely a personal one since I have such a large group, combats are going to be a little “special” since I’ll most likely have to have an opposing group for each PC in the scene.
Although, as I write this, a remember seeing the Get Involved move which could be useful if PCs gang up on a group of enemies allowing one PC to help another.
How big a group are you running David?
In the larger group i play with, currently 6 PCs but a 7th may be joining
Hey it’s large to me
David, no problem. I use to run a game with 7-10 people and there was a couple tricks I eventually figured out.
When they got to a town or city, I would try to give them a handful of different leads or personal temptations. Something like ‘this planet is known for it’s laser weapons’ for the weapons hound and there would be a shady figure with a lead to the story for others.
This usually let to the group breaking up into more managable teams of 2-4. Then when combat broke out it would usually be one larger boss, a lieutenant and a hand full of minions that would focus on different parts of the group when possible or made sense in the story.
Plus I would involve a lot of side problems for the group to handle while combat is going on, such as fire heading towards the propane barrels or innocent bystandards getting in the way.