12 thoughts on “Tonight’s experiment: let’s Highlight Hx”
Hells yes
Hm, let us know how it turns out. Hx in general, or with specific characters?
Just with one character. It worked out alright I think. Philipp Neitzel ?
It informed how I played my character today. Worked as well as any other stat I would say. But pushed me towards interaction.
Yay Interaction!
Intriguing.
We had a debate in our group over whether Hx is considered a stat for this purpose. Was Hx a stat during some point in the play testing phase?
Highlighting Hx reminds me a little of the way factions work in Urban Shadows.
As far as I can see it did not break the highlighting system.
I would say it is a good thing to highlight if you want to push the characters towards each other. Because they can only help or hinder in scenes where at least two are present.
In my groups, we highlight Hx as a stat all the time: it works out great.
Hells yes
Hm, let us know how it turns out. Hx in general, or with specific characters?
Just with one character. It worked out alright I think. Philipp Neitzel ?
It informed how I played my character today. Worked as well as any other stat I would say. But pushed me towards interaction.
Yay Interaction!
Intriguing.
We had a debate in our group over whether Hx is considered a stat for this purpose. Was Hx a stat during some point in the play testing phase?
Highlighting Hx reminds me a little of the way factions work in Urban Shadows.
As far as I can see it did not break the highlighting system.
I would say it is a good thing to highlight if you want to push the characters towards each other. Because they can only help or hinder in scenes where at least two are present.
In my groups, we highlight Hx as a stat all the time: it works out great.
Hmm, and you’re behind Urban Shadows…
THE PLOT THICKENS.
This is a great idea, and I will steal it.
I… never thought to do this. Must try.