Do you players and MCs have any last minute tips for running a last session of Apocalypseworld?
Do you players and MCs have any last minute tips for running a last session of Apocalypseworld?
Do you players and MCs have any last minute tips for running a last session of Apocalypseworld?
Pull out all the stops. If you haven’t killed a PC yet really try to. Break people. Etc Etc.
Without knowing what your game was about I would say if there was anything you were holding back on, now is the time to let go.
Finally go around the table and have everyone do a personal Epilogue. As MC that is my favorite part of the game. Finding out who does what. Who get’s married and has kids. Who takes over the hard hold. Stuff like that.
The first part: totally
The second part: doesn’t that step into the space of the safe retirement advance?
If you’re not going to be picking up this game ever again I’d say “Who cares?”
I was never a fan of the safe retirement advance but then again my games never lasted long enough to make it a viable option. By the time people are tired of their characters or want to see them safely retired the game is close to done.
I think I would like to keep the option of going back to that game the same way The Jank Cast did with theirs. We will see.
Oh for sure. Maybe instead of leaving it completely open just give them a time frame of a year or two for them to say what they do while things are quiet.
Do you have any danger left over from earlier sessions which could be used to tie things together?
Maybe have something horrific related to the psychic maelstrom happen?
In my group we realised early on The Hoarder was the villain. He sold maps to get into the group’s home the session before his VERY deserved murder at the other PC’s hands (even he agreed it was only right). He had such an effect on the story that even in death he was the big bad. His plans led to the invasion of the town, drawing it all full circle with a hole in the maelstrom and a psychopath in a combine harvester who they’d only heard of in the background until now.
Children brainers out to make all brainers join their club or die.
Yes.
Play the last session like any other session.
You can’t end the game.
Only the players can choose the options that close narrative arcs. You can only evolve the fronts, and follow your principles.
That is what I figured as well.
For my example it was a season end, not a finale to the whole season. One day their driver will find their way out of the road in the maelstrom, after all…
Kill them all.
Definitely plan B
End with the next apocolypse.
“We’ve had one apocalypse yes, but what about 2nd apocalypse.”
“I don’t think he’s heard of that Pip-boy.”
“But what about rapture, the end of the world, judgement day?”
“I don’t think he’s heard of those either.”
Turns out this session is mainly drama between the characters. I am okay with that. The problem is that I feel like this session mostly catapulted us forward and not to an end… We will see…
Further discussion here: https://plus.google.com/+TimFranzke/posts/MCswgovz4et