Read through the SCUP document, and had a first session today.

Read through the SCUP document, and had a first session today.

Read through the SCUP document, and had a first session today. We didn’t get to actual play, opting to indulge in some extended Myth Creation and build characters at the table instead of before-hand. Also we tend to be a slow group that gets distracted, so it’s not much of a commentary on the system that we took as long as we did.

I’m actually pretty happy about it, because now I can jump off from world creation with some time to think instead of grasping for ideas right away.

I’ll probably be posting the recording in the Actual Play category within a few days. We came up with a sort of Arabian inspired world/culture, which hopefully doesn’t come across too ignorant, although I would describe myself as such so ..yeah.

Some notes from players and myself:

In the Voice playbook, the original character creation overview states taking 2 additional Voice Moves, and the character sheet resource states taking 1 additional Voice Move.

The way the original character creation section is written it isn’t obvious that the ‘Special’ isn’t a move you need to take. (The character sheet resources make this clear though)

The game sets precedent for information Gathering moves to not need to be spoken aloud, but the Screw Specific moves do not specify, and due to the nature of the Screw it is unclear if you’re torturing the information out, or simply inferring it.

That’s about it for notes at the moment, although I do have some general editing information, such as typos I can send you.

There is also a question I have about the Advanced Seduce or Manipulate (although far from coming up in play)

It reads, when used on a PC the effect is that your target must act under duress, without the choice to gain experience. Isn’t that explicitly worse than the 10+ effect? What about, must act under duress at a -2 or something?

Looking forward to play, everyone seemed to enjoy Myth Creation and found the text and character creation really evocative. It’s just written really well to make you want to see these character come to life.

We’re going to have a Screw, a Lyre, and a Voice. So I’m pretty excited. Those have to be my favourite classes of the bunch!

4 thoughts on “Read through the SCUP document, and had a first session today.”

  1. Thanks for all this! If you record it we definitely want to hear this. And we appreciate the typo and clarity comments. Keep us posted on how this goes.

  2. By the way, my Voice player has been asking if there’s supposed to be any mechanics attached to his Desire. If it’s just supposed to be flavour you might want to at least mention that, if there actually isn’t some effect when achieving your goal other than being overjoyed for 5 minutes.

  3. Seemed as much. My player pretty much came away from it going “this is really cool, just seems odd I have no actual incentive” not that that would stop him from pursuing it.

Comments are closed.