So with the 2e playbooks and basic moves, we’ve been playing with the old augury, insight, harm and barter moves…
Is that they way its intended Meguey Baker? There is no mention of them on the sheets, but that’s O.K., they seem to work just fine, just like old times. The Augury move in particular is a favourite. We always forget the harm move too, but when we do use it it does add to the fiction in suprising ways, so that’s a goodness.
Well, as we have yet to put forward updated versions, playing with the existing ones is totally legit by me 🙂
It’s working well 🙂
Thanks mate!
Cheers!