As I move through the text, I’m thinking about custom moves and hacking The Sprawl.
Why not crowd source some of that, I thought to myself?
So, if anyone has any custom moves they like and wants to share them, please post them here or send them to me.
Or if anyone has areas of the game that they’d like to see more custom moves or hacks for, let me know.
Pfft, I dunno probably a shadowrun like hack ;D
OMG! SOMEONE SHOULD WRITE THAT, STEVE!
😉
Seriously though, I’m thinking smaller scale here 🙂
I sent you all my Slingtown stuff, right? There were a handful of decent moves in there, I thought.
Ah… I’ll look back through my email! That would have been after Gen Con 2013, right?
Would my side job/agendas count? Like “when you deliver the suitcase nuke to the orbital mark XP” and “when you ‘evaluate” Paker’s loyalty for the Corp mark XP”.
Yessir! I did a bit more work after that, I’ll gift-wrap a more recent version fer ya. I’ll likely end up rewriting whatever you don’t use as Sprawl-compatible anyhow 🙂
Those would be personalised Mission Directives, Colin J, but I’ll certainly note those in the Hacking chapter! Thanks for the reminder.
Thanks, Mark DiPasquale!
Hamish Cameron cool, haven’t looked over the more recent versions beyond the playbooks and basic moves
When you drop Xstatic into your eye, roll+Synth. On a hit, you may pick an additional option during combat at the cost of 1harm. On a miss, you suffer from hallucinations that will distract you, allowing the GM to turn any future roll into a miss. You mark xp when this occurs. The effects of Xstatic last for ten to thirty minutes, followed by a crushing low of -1 ongoing for an hour.
When you Mix it Up against an opponent with wired reflexes equipped, unless you are equipped too, you are Acting under Pressure. Roll+Nerves :
– On a 10+, you are as fast as this motherfucker. Roll your Mix it Up as usual.
– On a 7-9 : he will do an action before you can fight him
– On a 6- : where the hell did he go !
Well, I guess it should be rewritten, but you got it. 😉