Coming in without having played DW. Really like what I am reading, but would love to read a detailed play example to highlight how it all ‘hangs together’ – the comic at the front is very useful, but I am still a little apprehensive about how the game works in play.
Coming in without having played DW.
Coming in without having played DW.
It should play out like reading a comic book but with a narrator describing each scene.
I get that. I suppose I’m more confused by the mechanics. I get the lightweight nature, but id be interested to see what the moves and application of conditions look like in play.
The moves are lose rules used to define success or failure and what happens after. The player decides the effects by stating them in their action like “I try and disarm him” then the applied condition on his target could be he lost use of his knife (lose an advantage ) so until he recovers it, he has the condition “lost knife”. Not sure if that provides any help for you. It’s all a discussion with outcome resolutions being the only hard rules.
There is a play test video that might help:
https://youtu.be/JzL9Cpgn__k
Thanks for the vid link and feedback guys. I think I’m having trouble articulating my confusion – I’m sure once I’ve played it a few times, it will work out. Best, MC
This link : http://apocalypse-world.com/forums/index.php?topic=4996.0
Leads to a Dungeon World advice book that explains the paradigm jump in a way that made it really “click” for me. Most if it is applicable to any PBtA game.
Sadly, the document is on MediaFire – just look very carefully so you don’t all into MFs many booby-traps.
It can be tricky to get your head the first time going in. We recorded a few actual play episodes awhile back and I’ve been uploading them as I edit them. I’ve been pretty lazy about it but we’re going to record some more soon! Here’s what there is so far:
http://worldsinperil.blogspot.kr/