I have a question that has come up a couple times, and it has to do with the Run-in move.
The Move states: “When you interrupt a match in-progress roll +Heat with the character you’re coming after…”
But there is also an “interrupt move” that states “When you cut in to take control of a match for yourself, spend 1 Momentum and narrate your interruption.”
With the Run-in Move, do you have to use the Interrupt Move (basically where it says “interrupt” in Run-in)? Or is the Run-in Move just a temporary move, where your character jumps in, does a thing, and jumps out of the match without taking control of the match?
Interrupt is for match participants. Run-in covers the entirety of your interference in a match (unless you Break Kayfabe or something).
You do take control for that portion of the match though.
I noted in an email that “interfere” is probably a more apt verb than “interrupt” for the Run-In Move, overall.