What’re some mechanical ways to put wrestlers in the crosshairs?

What’re some mechanical ways to put wrestlers in the crosshairs?

What’re some mechanical ways to put wrestlers in the crosshairs?

There’s always fictional positioning (your opponent won’t put you over, your tag team partner is blotto, the ref doesn’t know the finish), but how can we set mechanical goals?

I.e: Beat the Clock Challenge: Gain 5 Momentum and hit your finisher within 4 exchanges.

4 thoughts on “What’re some mechanical ways to put wrestlers in the crosshairs?”

  1. I’ve played with this construct:

    When you (whatever), your opponent can only roll their +(whatever) against you in this match. 

    Like, for a technician, when you take it to the mat, your opponent can only roll +Work until you lose control of the match, that kind of thing.

    There’s also an “exhibition match” move that Eric Mersmann helped me out with but never really came all the way together. Something like:

    In an exhibition match, you can’t roll on the same stat twice (so, no spamming +Look or whatever). Track which stats you do roll on. You can “cash in” the count for a one-time Momentum boost. For example: if you roll Look, then roll Work, then roll Heat, you “reset” the count to gain + 3 Momentum on the next roll. You can’t spent your normal Momentum on rolls (but can still use it to Interrupt).

    Kludgy, but the idea is to give some support to wrestling nerds who really want to get into the weeds of the wrestling itself in a big match. And it would privilege characters with more balanced stats and with stat-substitution Moves a little bit.

    On a higher level, you could use stipulations to target stats! Like, in a bullrope match, you can’t roll +Work, or nobody in a Cruiserweight Championship match can spend Momentum on Look rolls (or something). 

  2. Targeting stats with stipulations!  Love.

    Waiting to debut is the Iron Bloc match, targeting the Power stat.  First to hit 3 10+ Power moves is the victor.

    5 tool player match: first to hit a 10+ on each wrestling move stat.

    Adam Goldberg  Variants on your Beat the Clock:  gain X momentum in the fewest moves; gain (or have remaining) the most momentum in Y moves.

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