In honor of the pdf release of Urban Shadows, I wanted to share a custom Archetype I’ve been working on. The Elemental is a barely-contained inferno, an unstoppable force of nature who’d wreck this city if they weren’t so easily manipulated by the powerful. Maybe there’s more to life, though, than just hurricanes and plagues? Only one way to find out.
This is far from a finalized version, and there are a few moves I’m still a little unhappy with, so any sort of feedback would be appreciated. Also, if someone ends up using this Archetype in play, let me know! That’d be awesome.
/subbing so I can check this out later! (excited)
That looks pretty interesting! I’m not terribly good at balancing things, but I think it looks to be something I’d love to play or have at my table!
What does the corruption move mean exactly by ‘controlled by artifice’?
Hey, I’m glad you think that!
As for artifice: To be honest I’ve been thinking about changing the corruption move. I thought the term would appear a lot more in the rest of the playbook than it ended up appearing; I wanted it to be a half-subjective thing, based around not only physical objects but magical wizard rituals and social maneuvering and the like. As it stands, you might mark corruption when you choose to leave New Orleans’s levees standing, or when you let some vampire lord boss you around. Things like that. Anything that controls the forces of nature in an “unnatural” way.
Very cool. I’ll bring this to my next game and will let you know if anyone bites for it!