Super super SUPER incredibly rough draft of something I threw together in about two hours while I was at work and,…

Super super SUPER incredibly rough draft of something I threw together in about two hours while I was at work and,…

Super super SUPER incredibly rough draft of something I threw together in about two hours while I was at work and, thus, distracted. It’s kind of a cannibalism of a few playbook moves from some Apocalypse World playbooks, meshed with the Driver playbook itself from AW, and trying to fit with the Glitter Boy from Rifts.

Anyway. Yeah. I’m always nervous sharing things because people can be scary with their feedback, hence why I’m being so adamant about how quick this was 🙂 However, I think it has some real potential. Glitter Boy was always my favorite O.C.C. from Rifts, but I deSPISE that system as much as I love the setting. So, yeah. Here we are.

https://www.dropbox.com/s/ggz0fxuxl8fnpeg/Glitter%20Boy%20Pilot%20RW%20PDF%20v1.0.pdf?dl=0

10 thoughts on “Super super SUPER incredibly rough draft of something I threw together in about two hours while I was at work and,…”

  1. Loving this so far.

    “Boom, baby” is as inspired a name for an AW move as I’ve heard.

    Some suggestions:

    -love the first bit of the intro text, but “to make a name for yourself” falls flat for me as a description/motivation. I’d like to see something like “the glitterboy is your life and survival…”

    -the glitterboy pilot move stacks up to some crazy bonuses, like you’ll be rolling in excess of +3 for lots of things starting out. May work better as a replacement? Like “roll+build in place of…” etc, with the scaled-up power of a ten foot robot accounted for with tags or fiction.

    -some type of fuel or repair cycle could make sense, too if you wanted to keep the bigger bonuses. Like, “add your build to the roll and mark off one fuel” or something. Some handle for the GM to “use up their resources”

  2. Thanks guys!

    Dirk Detweiler Leichty to address your second point, that wording is more or less lifted directly from the Driver playbook, and I think the intention is that you would roll the stat in place of your own, but you’re right, it isn’t made very clear. And yeah, the tags and fiction definitely account for any downsides or upsides, hence the cool, descriptive Hangups and Looks and such 😀

    As far as the first point, I agree, and I’ll take a look at that paragraph when I revise it. I just typed it out real quick so I could move on to the crunch, so I’d have something.

    And I’m not sure about fuel. Ammunition for the Boom Gun is definitely something we could keep track of, but if I recall correctly, the Glitter Boy is powered by some kind of hi tech super battery that just lasts forever. I could be wrong on that, and I’ll look it up, but I want to change the “fluff” and setting information of Rifts as little as possible.

  3. Oh, gotcha, not very familiar with rifts lore. With robot stuff I like the idea of being able to push the machine beyond its limits somehow, but not sure if that’s thematically appropriate for the glitterboy.

    Really looking forward to playing with this sometime.

  4. I’ll have to read up more on the Glitter Boy, but I think I remember it being a basically infinite battery. Again I’m not positive 🙂 However, I think it might be cool to add in a mechanic under the Glitter Boy Pilot move that allows you to push it in order to gain a benefit on a roll, but perhaps adding to your Weakness your subtracting from your Build. Then you would be able to make a +sharp roll to repair back to your original stat when you made camp. Something along those lines.

    I’m hoping to truck on and make more playbooks. There are lots of nifty ones. Magic is going to be a bit more difficult, since it, too, has a very specific flavor in Rifts. Still, we’ll cross that ley line when we come to it!

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