Sort of off-topic. Just a realization.
Edited to be less of a rant.
Okay, with reading Urban Shadows I’ve figured out why the idea using the rules in Monster of the Week, Urban Shadows or Monsterhearts to run a Divine Blood setting is difficult for me to get started.
The matter is one of base assumptions.
While the agenda and faction system of Urban Shadows works great for some of the possible political campaigns of Divine Blood, the agenda of MotW works good for some of the more action elements and the agenda of Monsterhearts is good for a more soap-opera-ish civilian campaign…the archetypes/skins/playbooks are where the problem exists.
In general those three games focus on how supernaturals are NOT human, even if they look human.
Divine Blood focuses on the idea that a soul is a soul is a soul…ie, it focuses on how supernaturals ARE human.
So a lot of the archetypes and playbooks don’t make sense with Divine Blood’s fundamental world rules.
It’s less of a problem in MotW since most of the playbooks are assumed to be human and it’s simple to just have a non-human from Divine Blood in one of the normal playbooks and represent their innate abilities via Use Magic (vampyr, for example, mostly go through life not realizing they aren’t human…so most would more closely fit the Mundane playbook from MotW). Or I could represent a spec-ops soldier grown numb to violence using the Monstrous playbook. But with Monsterhearts and Urban Shadows, where most of the playbooks are assumed not to be human, its an issue.
I’ll have to consider the necessary reskinning before working on a packet for adapting DB to these rules.
deleted because no longer relevant