Playbook Spotlight: The Beacon
“You don’t have to be doing this. You could probably have a life that’s just fine, somewhere safe. You could probably be content, growing up to get a decent job, a decent apartment. It’d probably be nice.
“But come on. Super-powers! Aliens! Wizards! Time travel! You are so far out of your depth, but who cares! This is awesome. Everybody should try it.”
The Beacon doesn’t have the same kind of capabilities or accomplishments that validate their teammates. But that’s not going to stop them; they’re going to be here, and do awesome things, and love every minute of it. The Beacon has a series of drives, things like “Punch someone you probably shouldn’t” and “Kiss someone you probably shouldn’t” that reward them for experiencing life and trying new things. They’re all about proving themselves to the others while keeping their shining, mundane heart.
The Beacon is inspired by characters such as Kate Bishop/Hawkeye (Young Avengers), Kitty Pryde (X-Men), Kamala Khan (Ms. Marvel), and Kid Flash (Young Justice), among many others.
This probably depicts a good bunch of the super characters I choose to play ☺
Although, after now scanning through the beta playbooks, I see there’s no option to play a gadgeteer 🙁
Or at least, I’m missing the obvious option.
David Andrews – Check out The Protege! That playbook should allow you to play a gadget-focused hero.
Magpie Games Now to be able to play one without a mentor…
That’s the only thing I’m not loving, that abilities and personality/drive are hard coded together in a single playbook.
I noticed that too. When I played, the Janus could also be a gadgeteer. I guess you can still have a tech background, but..