I’m looking at the preview chapters, specifically Sector 02 – Departures, and I’ve got something thats nagging at my brain.
Why is choosing a Setting after character creation, and Faction-making? I’ve been thinking about this all day, and I can’t see a reason for it. I mean, you’re expected to make your character first — and there are obviously certain character types that work better in some settings versus others — and you have to choose your workspace before you even know how it will manifest, and then you create Factions… which, again, I feel like they could be strongly informed by the setting you choose. Only after these steps do you then pick a Setting, which comes with several campaign assumptions that characters may not fit.
Of course, the intention might be to pick Setting first (and I really think it should go first, personally), but Sector 02 – Departures doesn’t list the steps in that order, which can complicate things for someone just going through the book and hitting the steps as listed.
So, yeah, I’m just wondering: is there a thought process I’m missing, or is this just a case of ‘editing will tweak things’?
Yep, well spotted! Two big changes I made to the Departures chapter:
1) As part of the big layout overhaul, Departures is now the last chapter (chapter 11) of the book, since it refers to so many other chapters. Plus I found it fitting, since Arrivals is the first chapter. Heeeee.
2) You choose setting first, then do Character creation (chapter 07), Asset creation (chapter 08), Faction creation (chapter 09) and finally (if you chose the Ship setting) Ship creation (chapter 10). Otherwise you do setting dressing (choosing career-given workspace to add to the setting).
Very cool! Thanks for the info! I’m really excited for this game 😀