Room for Playbooks:

Room for Playbooks:

Room for Playbooks:

The Brain

For your (ultimate) Reed Richards or Brainiac (Legion) archetypes. Some of them can be done with other books but I think it would be nice to have, right?

The Dark Legacy

My mother was a super villain but I am totally not. The delinquent can be this but I am more thinking someone that really wants to be good but can’t be trusted.

A bit more out there and probably not enough for their own archetype but I wanted to mention it.

The Wielder

They are reliant on a powerful artefact that changes them in unforeseen ways.

See Doctor Fate or sometimes Thor.

Wonder Twins?

Your powers don’t work alone. Might be problematic in gameplay though. Instead of a Twin the partner could also be Baymax though, right?

I would be interested in making some of them btw.

17 thoughts on “Room for Playbooks:”

  1. I can’t believe I didn’t think of the Wielder archetype! Of course, I’m also going to think of ways to maybe make these happen within the context of the existing playbooks, because I like doing that too. 😉

    Like, I could totally see a wielder-super being a Legacy: instead of really having a legacy from an existing hero, they could have the legacy of the artifact. (Or the legacy of the previous wielder of the artifact.)

    I don’t think having a duo (see also: Cloak and Dagger) would be inherently problematic. “Play a second character” is already an advance option; roleplaying two distinct characters shouldn’t be a huge problem. Then you just make the playbook around the duality, with Labels that apply to the duo and maybe moves that riff off of that. (Like, how do you feel about being labeled within the context of your counterpart? What about your own identity?)

  2. Wielder would also work for your Jamie Reyes or Kyle Rayner characters too. Not just about the powers (technically I think they’d be Novas), but the object they wield tying them to a larger organization they have to prove themselves in.

    My contribution: *The Bad Seed* (or a better name)

    Your parent or mentor is a well know, powerful villain, but do don’t want to go down that path. Of course, the real trick is convincing everyone else you’re legit.

    Damian Wayne, of course.

  3. The Cuckoo

    You’re not who you thought you were. All your life you thought you were just a normal kid, then one origin later it turns out you’re actually a time-displaced cyborg duplicate of a dead villain or something. That’s going to be an interesting talk with your parents.

    Victor from Runaways, Young Tony Stark, that young Kang whose name I forget but showed up when Captain America went to the end of time.

  4. I’m gonna have to think if there’s any shounen characters who don’t map well onto the existing playbooks, and whether they suggest new ideas. That might be another interesting venue to mine.

  5. I like the Brain idea. I really think it fills a hole. Play on the whole genius/inventor who is tired of constantly being underestimated or dismissed because of their age.

  6. The Dark Legacy happens a lot in Comics, enough for it’s own playbooks. The Reformed sounds like it will come close. I would assume both have things about renouncing their past.

    The Wonder Twins could be close to the Wielder. Both won’t work without another Thing there that has it’s own personality. The Venom symbiotes from Spiderman or Iron Man’s suit with an AI are cases where they might overlap. It’d be one of the more high concept playbooks at the actual table. The GM moves tied to the playbook could be real helpful there to not make it a weight only the Player has to carry.

  7. Another idea: The Star

    You are more interested in the game and the sponsoring deals then saving the world.

    Examples are Striker from Avengers Academy and Booster Gold. 

  8. THE YOUNGIN’: You’re not a teenager. Whether you’re thousands of years old (and a decade into your newest incarnation), a Y2K mishap or someone’s kid sibling, you’re fundamentally DIFFERENT. And that’s not fair!

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