UPDATED as Bizarre Clone.
A question to those who have deeper understanding and vision on making GM moves. Do you have a quick guidelines how you make interesting ones? Do you imagine interesting situation and use teh moves as trigger those to happen or something like that? I’m trying to do cards again and would love to have some inspiration
http://i112.photobucket.com/albums/n169/tonpa/Bizarre-Clone_zpsn1g8lqfr.jpg
Tonpa strikes again!
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Destroy the heroes’ good name.
tomi sarkkinen – Very cool! It looks to us like you’ve got the basics down.
In general, we spend a lot of time thinking about interesting ways conflicts could go, and then trying to write in GM Moves that push GMs toward those directions, priming them for interesting conflicts.
Magpie Games do you feel that the latter builds (Parasite & Metallo) do that?