I’m looking at running a one-shot for a mini-con in a few weeks, and was wondering if anyone had thoughts on “pre-gen” characters. I want to spend as little time as possible on character generation, but so much of the story comes out of the initial creation. So I’d like to have some balance. Here’s what I was thinking:
Pre-select:
Code Name
Playbook Moves
Let players choose:
Look
Power set (if applicable)
“When we first teamed up”
–Pros/cons on those choices?
–And what about Backstory? It’s such a fun thing for players to create, and would be very time consuming for me to make up for all possible pre-gens, but at the same time, this could take a lot of time that we could be interacting.
–Also, what to do about things like the Protege’s Mentor, The Legacy’s Legacy, and similar things?
–Are there any playbooks I should just leave out for a one-shot/con game?
I would let them choose things like Playbook, name and supername, as well as 1 of the moves. That way it seems a little more personal.
I played in a Dungeon World game at GenCon, and we did the full fill-in-the-blanks bit at the beginning of the session easily enough.