10 thoughts on “Heyo!”

  1. Sorry for the late reply, Whitney Beltrán. And I’m very tired so apologies if this is incoherent.

    First, I’m interested in how and what you write for rpgs, given your background in psychology and myth, and didn’t catch Urban Shadows, so this is a good opportunity.

    But more than that, I’m really interested in the subject matter: dreams, urban moody superheroics, and the colour around Lotus Eaters.

    I figure that with your background, you’ll be able to give a really good account of the social dynamics and deal appropriately with some of the potentially challenging content. Stuff I’d like to play within, but am eager for someone else to do some of the pre-work to make it three-dimensional and meaningful, yet also gameable. I think that’s one of your design goals, so great for me.

    When it comes to the dream-angle, which is the stuff that most captures my interest (I regularly capture dreams, draw them and describe them with others, and went to larp in Denmark this summer because of the dream theme), I’m in a neat situation. If the dream aspects of the scenario are also something you intend to actively design – guidance for play within dreams, implications of how dreams and the real world relate, and how dream-representations map (mechanically, maybe) to PCs and other characters in the real world – then I’d be very happy to see that. But if it turns out that this isn’t a major part of your design (I am reading that the playset could focus more on the implications of the dream-thefts than zooming into the dream periods as a point of play) that’s cool too, because that’s something I would be motivated to design into it myself.

    So I’m expecting you’ll do some very interesting work that will give me the tools to address some things I want to address, and may leave blanks that I’m happy to fill in (or content that I can adopt or use as provocations for myself).

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