Super excited about how far this Kickstarter has come, even since when I joined.

Super excited about how far this Kickstarter has come, even since when I joined.

Super excited about how far this Kickstarter has come, even since when I joined.  As I get closer to actually running a game, I came across a question about Directly Engaging a Threat.  Now, the move says that on a hit, you trade blows.  Easy enough.  I understood this as the NPC and the PC both take a condition, unless the PC chooses to resist or avoid the blow.  And maybe if the NPC was super strong or ridiculously dangerous, the PC might take a Powerful Blow instead.  However, in every example that Brenden Conway has mentioned the move, the NPC always deals a Powerful Blow.  If the PC doesn’t resist or avoid the blow, should they always take a Powerful Blow?  Or does that depend upon how dangerous the Threat is?

5 thoughts on “Super excited about how far this Kickstarter has come, even since when I joined.”

  1. Follow the fiction.

    If Goofo the Clown hits you with a punch, no move is made.

    If Goofo X the Galactic Jester hits you with a punch, you’re gonna roll. And if you mess up, you are covered in comical (but very very painful) bandages.

  2. The mitigating factor here is that not all supers are going to be super strong or throwing around stone pillars.  Some have powers that fall into different danger levels.  Finding out who is the “biggest threat” might include who deals out powerful blows.

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