Did I mention that my wife and our friend are going to start a game of this? It’ll be the ladies’ first time RPing anything.
Did I mention that my wife and our friend are going to start a game of this?
Did I mention that my wife and our friend are going to start a game of this?
Awesome! Be sure to give us a post-game update.
During playtests, I’ve had the pleasure of running UW for a number of folks who were entirely new to rpgs. Most of them women, who lamented the fact that they weren’t “allowed” to join the hobby sooner. Such a shame, and definitely a product of our generation. One hopes the next generations will be more inclusive.
Lets hope Star Wars fires up further interest for space opera/lasers/space ships 🙂
I just played a Solo Session with my fiancé (albeit with Urban Shadows instead of Uncharted Worlds), and she really liked the narrative playstyle of the Powered by the Apocalypse games.
Having played D&D and Savage Worlds, i think this time she really really enjoyed playing a role-playing game (instead of a roll-playing game). Without the more rigorous, rules-based framework she could put her creativity to good use, and not feel bad for mistakenly breaking some unspoken rule or such. So this is really a Plus to these games, they play like an RPG is supposed to feel. You can just do about anything, and you have easy rules to resolve the conflicts, while also driving the fiction forward.
When the next sci-fi movie puts us into the mood, I might be able to get her to try Uncharted Worlds, but right now witches, vampires and intrigue are more to her liking.
So give it a try, and I hope it turns out as good as for us. I only have one hint: Try to prepare a nice Jump Point for here, and prepare A LOT of probing questions, so you can immediately break any lull that might happen with few players. Being creative all the time is quite exhausting.
So, any advice on a two-player game?
Jochen Steimel Female fiancées have an extra “e” at the end, though it is silent. You are a fiancé, she is a fiancée. [Signed, a Francophone Person.] 🙂
Thanks for the info, I never really learned French, and just tried that word to have a little bit more variation in my choice of words. Now I know TWO new words, which is even better 🙂
Back to topic: I think it also depends on your choice of setting. If it takes place on a ship, I would consider adding a few NPC crew members to give your players more chances for interaction. Also you have to consider that with 6 stats and only 2 players you might have some gaps in the conflict-resolution department.
Urban Shadows proposes a Pseudo-Attribute called +Allies, which is determined by the fiction and depending on the conflict at hand. So having a big, burly fighter will surely result in a +2 Allies for fighting, but nothing for social interaction. The drawback of course is, that the ally might take repercussions on a partial success. I think that is a better approach than NPCs just aiding the players or just narratively describing their part in the action.