Got my book last week, it looks amazing – really excited to have it at the game table when my group meets up for the fourth session of our Urban Shadows campaign. So far it’s going really well – the players, after some prompting, have stopped acting like a ‘party’ and are acting more like people with their own drives – they’ll throwing Debts all around at each other. The other exciting thing about tomorrows game is that it’ll be the first time I’ll have all my players there! The Veteran will finally make his debut!
Anyway, the players have all advanced once so far – and the Oracle took Conduit. Of course, the game after she took it she rolled a 13 on Let It Out.
Two of the players (the Tainted & the Oracle) were leaving a building, when the Oracle brushed against the Tainted – she had rolled her Foretellings at the beginning of the session and rolled a 5. So I used this moment to have her vision – the Tainted would step outside the building into a hail of bullets.
Sure enough as they step outside, her a little stunned by the vision, they hear the squeal of tires – a car full of vampires (who they’d already pissed off in the first game) flies around the corners, and out comes the guns. They dive back inside, barely avoiding the bullets, and they start to run upstairs.
Anyway, the Vampires start to catch up with them, and the Oracle decides to try to Let It Out- she wants to share with them a vision of their death by the Tainted’s hands, flames destroying them.
So she rolled amazing (even with the -1 from her vision) and now I have to figure out what that means with the Advanced Let It Out.
Any ideas? Not sure what making it permenant would mean in this case. Thanks!
ooooh great scenario / question!
I would write her a quick custom move to reflect the change.
Giver of Portents: You can spend a hold from Foretellings to share a vision of the near future with others. When you do, you act as though you’ve Let it Out with a 10+ and chosen ‘Frighten, intimidate, or impress your opposition’.
I can probably do better, but that’s the first simple move that comes to mind. Anyone else have any cool ideas?
That’s fucking awesome, Andrew Medeiros. Hard to do better than that!
I guess she now can give people visions of their death. This might call for a cool custom move.
When you try to give someone a vision of their death roll+spirit
10+ they see their death +1 to any rolls toward that and they are in shock, giving you time to act.
7-9 ???
on a miss you experience their death as if it was your own
edit: ah, missed the other responses.