Someone mentioned the thought that you might want to lock a label low to solidify that as part of your personality.
The example was perhaps Spider man was a negative two Danger as he goes out of his way to not been seen as the menace Jameson makes him out to be.
My question is … Without directly the engaging an opponent Move, how would you actually deal them a powerful blow to give them conditions?
(Edit to clarify – How do the heroes deal the Villian a condition without directly engaging..ie without using danger )
What are your thoughts on how this plays out or looks like?
I think you nailed it on the head already.
RePete, despite all of his duplication powers, all of his ability to be anywhere and everywhere, sees himself as no better than anyone else. He’s a hero of the people, and he just doesn’t have it in him to see himself as smarter or better than his peers. he locks his Superior label at -2, deciding that ultimately that is what is important to him, even more than putting his Mundane at +3.
Some ways this will play out is obvious. If anyone tries to boost his ego or make him feel superior by telling RePete who he is, he’ll reject it. Every time. One because if he doesn’t, he’ll take a condition, but also because they’ve defined that as part of who they are. Insinuate that he’s better than others, and he’ll give you a bit of a speech or a denial or a refutation.
The second question I… don’t understand the context. Are you asking how you give conditions to someone who isn’t attacking enemies?
Well, there are a few ways. One, the above ‘tell them who they are’. When Spiderman picks up the paper and reads about J. Jonah Jameson telling him that he is a danger and a menace to society, he’s got to either reject that influence or take a condition. Same with RePete if he’s told how much better he is. Its a way of challenging their self decision, and immediately acting to change that is glorious.
Another way is just make a direct move. If you are fighting Scare Chord, the Bassist of Fear, then have him point that guitar and strum a chord, and if someone doesn’t unleash their powers or distract him, hand out afraid conditions like they are candy on Halloween.
You can also take blows as part of the villain lashing out normally. When you go after the Corporate Kid, who is attacking you with their bulletproof briefcase to clout you over the head, thats when the hero makes their directly engage move-but even if they evade powerful blows the Corporate Kid is still doing their thing, which can let you have the heroes mark that condition anyway without taking a powerful blow.
Just some general ideas.
They could also take a condition or powerful blow as a result of s hard move from your part when they missed a roll or set themselves up for it.
I think I need to clarify, I mean how can the heroes get the Villain to mark conditions, if they’re not using Directly Engage?
How do they utilize their other traits to actually end a fight?
For one they can still roll the move.
Apart from that they can move the fiction to a place where the character gets angry or afraid or whatever.
Playbook moves/things
Nova: reality storm, constructs
Outsider: alien tech, kirby craft
Legacy: fight the good fight
Protege: venting frustration,
Janus: mild-mannered
Delinquent: are you watching closely
Doomed: sanctuary magic, infinite power
Transformed: not human enough, be the monster
That makes sense. I was thinking maybe the intent was for creative uses of Provoke or Unleash Your Power.
That helps as well
I think that was my main question. What kind of examples of other moves would you allow to actually Damage a Villian?
The idea would be to get you into a problem sit ion where damaging a villain wouldn’t actually trigger a move.
I had read that in the 1990s Spider-Man series that he didn’t throw a single punch.
That’s awesome. Also thanks all for the examples and dialog.
When his team mates create an opportunity, Spider-Man jumps in there with a haymaker or a web move. Other than that, he’s defensive, defends others and unleashes (more like wields) his powers (agility, webs, strength, spider-sense) to great effect.
Also, clarified earlier by Brendan Conway (https://plus.google.com/108230233144252252398/posts/VzamfKqmFuB) : Never can shift a locked label (it’s not available to be shifted period) so Spider-Man never has to reject J. Jonah Jameson’s influence to avoid gaining a condition
Right which is awesome. And it looks as if most playbook get three locked labels. (Two moments of truth and an actual locked label advancement choice)
I like what tim said about the idea being to get yourself in a position where you don’t need to actually engage, you can just deal damage (a common concept in DW).
So he would be setting up his webs and changing the environment and then provoking the enemy to charge him as he moves aside