Has anyone houseruled or revised the Legacy’s End-of-Session moves? The questions are cool, but they’re entirely punitive (get between +0 and -3 forward) and rely on consensus (i.e. go between yes, no and maybe).
My thoughts: If you’ve completely upheld your Legacy, either mark potential, take +1 forward, start the game with +1 team, or ???
The thing is, none of the possibilities have mechanical effects. Yes, it mentions -1 Forward, but that’s only to the roll to determine how the members of your legacy feel about you. It’s a plot generator.
If you want it to have mechanical weight, grab “Words of Past” (sic) or “The Legacy Matters” , so you can riff the results of the start of session roll into potential, and forward or ongoing bonuses.
I must admit though, “Did you make the other members of your legacy proud?” seems like a question that asks too much and means too little. The question of whether you made the other members proud is what we’re trying to find out with the roll, so if I can answer it by consensus, why am I rolling? And if I need to roll, because I can’t answer it by consensus, then why am I asking?
Still, if you have a perfect session and get a parade in honor of your Fam, as a bonus you get…+0. Heard it described as “All stick, no carrot”.
Hmm. I wonder if you could do without the roll entirely. Just ask the questions, get consensus, then follow through with consequences.
But sticking to the thing as-written: Yes, the questions are all stick. I think that’s to keep unmitigated praise rare. Even if, as you say, you have a perfect session and do your heritage proud, you only have 1/6 chance of a 10+, but you have about a 40% chance of a 7-9, where you get praise and assistance from one legacy member and complaints from another.
That leaves a pretty big (~42%) chance of griping from multiple members, which may be too high.
Wait, I only JUST noticed that you get to add Saviour to the roll. That makes a huge difference.
Even at the starting +2, that’s 42%/41%/8%, which sounds much more feasible.
I think it’s interesting to juxtapose this with a prior post worried that the legacy is too powerful, based on some unique and impressive-sounding powers in their power-sets. It seems like the playbook does get a lot of narrative oomph from them, but is also saddled with the burden of upholding the values of their legacy… which seems like the kind of trade off Masks would make by design.