Hi people,
Trying to get my head around nightwitches.
How does the GM judge the appropreate length of the day phase?
Hi people
Hi people,
Trying to get my head around nightwitches.
How does the GM judge the appropreate length of the day phase?
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I mostly go by feel. Everyone gets something aimed toward them during the day, either solo or in small groups, so everyone has something to do. When those are resolved, or at least have moved on to a worse condition, I head on to night.
I’ll echo Kath, I tend to try and make sure that everyone gets an opportunity to do something or forward an agenda/put events into motion that will come to fruition down the road. But I also, unless what they are doing is pivotal to the events of the evening or could be conceivably wrapped up in a single days time. I’ll tend to draw them up short. Their free time is limited and they usually will be pressing their luck and eating into their sleep ‘anyways.
A good rule of thumb is to make sure everybody gets to meaningfully engage in a move or two. They should be looking hard for chances to build mission pool, which requires them to engage with the system. If they don’t understand this immediately, they will understand it when they need mission pool and it isn’t there.
Also keep your GM moves, agenda and principles close to your heart. These can often tell you when the sun is about to set.
Thanks, everyone.
Since the missions can be a little abstract with only one die roll (plus snowball moves), pretty much all the interesting stuff happens during the day. So don’t rush the day phase. Probably everyone is going to want to be doing a lot of stuff so your job will be to penalize them for not sleeping and announce that the sun is setting and they’ve run out of time.
A good rule of thumb is each person can accomplish one thing each day (possibly not including eyeballing something/one) That keeps the night missions reasonably exciting.
Reward players with the occasional lazy day where they have enough time to do a couple of things without getting tired and then pile on the stress with the occasional shitty days where they just don’t have time to get anything done.
This is not to say that they aren’t doing anything with the rest of their time but shenanigans with scoring a 2nd course at breakfast, trying to replace a tent pole that snapped or dodging a persistent NKVD officer can eat up a day in no time.
We had a talent show put on by the ladies in one of our duty stations that ate so much time up that they had no time to build up mission pool and had a very satisfying series of disasters that made for a very memorable mission.