Here’s something extremely munchkin you can (technically) do with the Bull’s Heart as written (v3):
1. Give everyone on your team influence over you.
2. Before rolling any move, decide if it will support or frustrate any of your team mates.
3. Switch your Love and rival so that on this move, you get +1.
4. Enjoy an effective +1 to all labels.
Obviously, this is a gross violation of the intended function of the Move, but the rules as written technically actually allow it.
RAW technical exploitation is counter to the spirit of PbtA games where story is supposed to matter. If a player really wants to change their love for every encounter so they can min/max their dice rolls…. well, I guess at minimum I’d want to see them roleplay that and deal with all the constant fallout.
There are plenty of technical, crunchy supers games that can be min/maxed to hell and back. If I had a player who was serious about the exploit you mention. I’d suggest they find another game.
Yup! Bry Hitchcock has the right answer here. You can’t “switch your love or rival” unless you can justify it in the fiction. 😀
Cool tip: Turn a miss into a full success by slipping the DM five bucks
I could see this working for one episode: the Bull is so heartsick, they bounce from crush to crush and rival to rival like the hyperactive teenager they are. But at the end of the episode, they Learn A Valuable Lesson and go back to normal.